After making their way into Goldworker’s Hold, the heroes discovered a crazed bugbear named Boolikark, worshiping someone named Abraham at a black fire, saying he was seeking . Dispatching him, they return home with a strange triangular stone taken from the vaults that Garmek Silverhammer claims to be very important.
Six months pass, and nothing happens.
Finally, Garmek announces he knows where Silverhammer Hall is, but on the morning the expedition is about to set out, he goes missing. Investigating his home, the heroes discovered it had been ransacked. Saradoc and Kaloy examined a map while Tobias attempted to sense where Garmek had been taken. A similar signature of evil had passed through the village of New Dawn. After Kaloy discovered a set of musical notes at the bottom of the map, Ooga found the trail of Garmek’s kidnappers.
Along the way to the Lost Peaks, they came across two orcs in the woods, Gurak and Thezz. Initially dubious, they discovered they had a common enemy in Abraham—the orcs were escaping his hold while the heroes were going toward it. They shared food from Tobias’ bag of snacks and warned the heroes to avoid the strange lights in Silverhammer Hall.
The heroes climbed into the Lost Peaks and discovered the entrance to Garmek’s ancestral home, guarded in front by a group of goblins and kobolds and orcs. Saradoc scouted the camp, trying to find a way around. Ooga settled on a safer idea—he called upon a heavy fog to obscure the camp, and the heroes successful sneaked through and into the door.
Descending down a long set of stairs, they entered Silverhammer Hall and were greeted by three mysterious adventurers: a halfling named Camilia, a human named Dimitri, and an elf named Jakobe. They seemed very excited to be in the hall. No one, of course, trusted them. When the heroes walked away, the mysterious adventurers disappeared.
Further into the hall, walking through the main road of the abandoned city, the heroes came to an intersection. One way led toward the temple district, where a strange light glowed in the distance. The mysterious adventurers appeared again. While Dimitri went toward the lights, the heroes decided against it and forged ahead instead.
A good thing, too.
When they came upon a gated bridge leading across a dark chasm, Kaloy played the musical phrase she saw in the map. The gate opened, and the mysterious adventurers reappeared—or at least, one of them did. The halfling, Camille, the last survivor of the three adventurers, pressed on. It became very clear to the heroes that she was Not Normal.
Across the bridge, they finally came upon Silverhammer Keep. Inside, they found Garmek restrained above a black fire, guarded by a few goblins. Making quick work of them, the heroes got Garmek down and restored him to consciousness, only to discover their work wasn’t done yet. Two more orcs appeared from behind the throne, one of them a shaman in charge of sacrificing Garmek.
After a hard-fought battle, the orcs finally fell. The heroes were left in Silverhammer Hall with an injured Garmek and another black fire …